Press Kit

FOXFIRE

A top-down space roguelite with real thrust physics, evolving weapons, and 18-minute runs.

At a glance

Title
FOXFIRE
Studio
Tom & Ollie (Australia)
Company
Project Smith Pty Ltd (Australia)
Genre
Survivor-like, roguelite, arcade shooter, space
Platform
PC via Steam (Windows 10 64-bit+)
Engine
Godot 4 (C# / .NET)
Input
Keyboard & mouse, controller
Status
In development — targeting Early Access in Q1 2027
Run length
18 minutes per Stage 1 run
Ship hulls
5
Stages
5 planned
Weapons
19 base, 19 evolutions
Wingmates
7 planned (1 implemented)
Steam app ID
4714090
Steam page
store.steampowered.com/app/4714090
Website
getfoxfire.com
Press contact
[email protected]

Pitches at three lengths

Lift any of these verbatim. They are written to be quoted directly without rewrites.

Tagline

Full Thrust. Full Inertia. Full Auto.

Three-sentence summary

FOXFIRE is a top-down space recon roguelite with real thrust physics, evolving weapons, and 18-minute runs. Features five distinct ships with thematic mechanics and specs, and an arsenal of 38+ weapons and evolutions. Built for fans of the Vampire Survivors loop but with objective-based missions instead of stages and a way higher movement ceiling.

One-paragraph summary

FOXFIRE is a top-down space recon survivor-like by Australian indie studio Tom & Ollie. Players choose from five distinct ships — Military, Freighter, ODEC, Scout, and Crescent Moon — and assemble auto-fire arsenals from 19 base weapons and 19 hidden evolutions across 18-minute roguelite runs. The differentiator is movement: thrust and inertia adds a layer of challenge and immersion to the basic WASD movement of most survivor-likes. Targeting Early Access on Steam in Q1 2027.

What makes FOXFIRE different

Quotes available for review use

Pre-written, attributable, lift-ready. Substitute Tom or Ollie as appropriate; either developer stands by all three.

"Most survivor-likes treat movement as friction to remove. We treat it as the system. FOXFIRE is the version of the genre for players who want momentum to matter."
— Tom & Ollie, FOXFIRE developers
"It's like a levelled up Asteroids with Vampire Survivors and Open World Galaga DNA."
— Tom & Ollie, FOXFIRE developers
"We saw that the Bullet-heaven genre was oversaturated, but one-dimensional, and wanted to raise the intensity. FOXFIRE's dynamic movement and fast-paced tactical problem solving makes it the kind of game actual gamers want to play."
— Tom & Ollie, FOXFIRE developers

Screenshots

Direct download links

Trailer

Watch on YouTube · Video ID: Bk94km6AjvU

Logos & key art

Studio

Tom & Ollie are an Australian indie game studio. FOXFIRE is their current project, in development for PC via Steam.

FOXFIRE is developed and published by Project Smith Pty Ltd, an Australian company. See the company page for legal entity and business details.

Press contact

[email protected]
Reply window: within two business days, AEST.

Listed on

FOXFIRE has verified profiles on the following databases. Use any of these as citation sources for fact-checking, screenshots, or platform-specific information.

Coverage & showcases

Showcases

Supanova Comic Con & Gaming logo

Supanova Comic Con & Gaming — Sydney 2026. FOXFIRE is showing on the floor at Supanova Sydney, 19–21 June 2026, Sydney Showground, Sydney Olympic Park. Supanova is Australia's national pop-culture expo circuit: six cities annually since 2002, a Sydney attendance peak of 50,800, and its 100th convention passed in November 2024. Event details.

Beer and Pixels — Sydney. FOXFIRE demoed at Beer and Pixels, IGDA Sydney's monthly games-industry meetup, on 9 June 2026.

Press

No press hits yet. This section will populate as coverage lands. If you're covering FOXFIRE and would like to be listed here, email [email protected] with a link.

Machine-readable version

This press kit is also available as a plain-text Markdown file for AI agents, scripts, or any tool that prefers structured data over HTML: /press/press-kit/llm.md.